Player 0 Control
SP controlling player 0 (blue).
Layout-by-layout qualitative comparisons across SP, COLE, ProAgent, and Co-π-tree. For each method, one row shows player 0 (blue) control and the other shows player 1 (green) control.
Dense contact and quick handoffs reveal whether collaboration policies remain legible after role swaps.
SP controlling player 0 (blue).
SP controlling player 1 (green).
COLE controlling player 0 (blue).
COLE controlling player 1 (green).
ProAgent controlling player 0 (blue).
ProAgent controlling player 1 (green).
Co-π-tree controlling player 0 (blue).
Co-π-tree controlling player 1 (green).
Longer-horizon routing in the ring layout makes role-conditioned movement patterns easy to compare across methods.
SP controlling player 0 (blue).
SP controlling player 1 (green).
COLE controlling player 0 (blue).
COLE controlling player 1 (green).
ProAgent controlling player 0 (blue).
ProAgent controlling player 1 (green).
Co-π-tree controlling player 0 (blue).
Co-π-tree controlling player 1 (green).
Counter bottlenecks emphasize whether the acting agent communicates intent clearly after the controlled role changes.
SP controlling player 0 (blue).
SP controlling player 1 (green).
COLE controlling player 0 (blue).
COLE controlling player 1 (green).
ProAgent controlling player 0 (blue).
ProAgent controlling player 1 (green).
Co-π-tree controlling player 0 (blue).
Co-π-tree controlling player 1 (green).
Asymmetric regions expose whether each method preserves specialization when the controlled agent changes from p0 to p1.
SP controlling player 0 (blue).
SP controlling player 1 (green).
COLE controlling player 0 (blue).
COLE controlling player 1 (green).
ProAgent controlling player 0 (blue).
ProAgent controlling player 1 (green).
Co-π-tree controlling player 0 (blue).
Co-π-tree controlling player 1 (green).
Split workspaces make it easy to see how each method handles complementary timing when the acting role is switched.
SP controlling player 0 (blue).
SP controlling player 1 (green).
COLE controlling player 0 (blue).
COLE controlling player 1 (green).
ProAgent controlling player 0 (blue).
ProAgent controlling player 1 (green).
Co-π-tree controlling player 0 (blue).
Co-π-tree controlling player 1 (green).